Post by CJ on Oct 4, 2004 20:28:03 GMT -5
Status Effects can be either good or bad...they can make the difference in a battle, either way. Its a big world, so this list might not cover all of them...
BAD STATUS EFFECTS
Hindrance Level is the relative amount of annoyance the status effect brings. The higher this number, the lower the chance of the move working when compared to other moves of the same level and build. A move without damage, with stipulations, or with an element that matches well with what it does and/or of higher tier will tend to work more often.
Exaustion: This happens when your Act reaches 0 for any reason. When exaustion kicks in, you have to take a turn to rest to regain 1 Act point., and on the NEXT turn your Act comes back completely.
HL: Can't usually be inflicted straight. In the offchance it is, it's definately going to be level 4.
Act Up: This causes the Act required to do things to increase.
HL:
.1-.3, 1
.4-.6, 2
.7-.9, 3
1+, 4
Burn: This very painful status effect makes it hard to move. Being Burned lowers your speed and forces you to Defend when under attack.
HL: 2
Confusion: Confusion is annoying! Makes you unable to discern friend from foe, so all attacks you make or skills you use or items you use have the target randomized. If hit by a physical attack, confusion is cured.
HL: 3
Death Sentence: This sets up a timer...When it hits zero, byebye.
HL: 1-3 Turns, 3
HL: 4-6 Turns, 2
HL: 1+ Rounds, 1
Stat Half: Describes a stat being cut in half
(Weak, Sweak, SweakII, SLow, Bad Sight, Soft, Weak Minded)
HL: 3
Stat Gone: Describes a stat being cut to 0
(Powerless, Spowerless, Helpless, Stop, Blind, Defenseless, Mindless)
HL: 4
Fear: Theres really nothing to fear but fear itself...And you should fear this status. It not only stops you from attacking melee, but it strips away your option to defend against attacks. You are forced to try and dodge. Fear is cured by a good blow to the head.
HL: 2
Freeze: Being frozen is a BAD thing. Not only does it stop you from taking any action, but any physical attack will instantly knock you out.
HL: 3
Instant Death: This is just what it sounds like. It causes you to be KOd, no matter how high your Life is....Luckily, this isnt a very common status.
HL: 4
Stat Change: This is used to describe when a parameter is changed
HL: 1 or 2. For purposes of % chance, Stat Change moves tend to just... Happen.
Paralyze: This effect makes it impossible to move for whatever reason. Its simple
HL: 3
Petrify: This effect is kind of good but mostly bad. For one thing, it causes all damage to be 0. On the bad side, you can't be healed while Petrified, and you cant move either.
HL: 2
Silence: This makes you unnable to use any attack that requires magic power.
HL: 2
Superdead: Some enemies will be so vicious and unrelenting as to cause damage beyond death. Characters downed with this status effect will require two revival effects to truly get up. This effect can, in extreme cases, stack.
HL: 4, but these moves tend to move 100% of the time if the target is already dead.
Tinyfication: This makes you ITTY BITTY. All physical attacks will deal 1 damage.
HL: 2
Froggy!!!: This turns you into a frog...You can only do normal attacks or use items if you're a frog, usually.
HL: 3
Poison: This status means that your body has been poisoned with some foreign substance. Every turn, the being suffering from Poison takes damage...This damage is the original damage of the attack that caused it divided by ten. If no damage was caused by the original attack, it is 1/10 the Special Power of the one who used it. Damage from Poison caused by items is determined by the item itself
HL: 1
Amnesia: Causes you to totally forget a skill or spell until it wears off.
HL: 1
Charmed: Think of allies as enemies and enemies as friends.
HL: 1
Manipulate: Obey the commands of the one manipulating you. Getting hit by anything that does damage cures Manipulate.
HL: 1
Berserk: Must attack to exhaustion every round.
HL: 2
Sleep: Causes you to fall asleep. When sleeping, you can't act, dodge, or defend.
HL: 1
Nightmare: Poison effect while enemy is asleep
HL: 1. This kind of moves tends to have greater accuracy, since the target must be asleep.
GOOD STATUS
HL for good status means Help Level. Good status effects can't generally fail, but the lower the Help Level, the easier they are to control and use. This affects duration, accessibility, and cost of moves that cause them. Obviously, the higher the Help Level, the more good it does you to have one of these status.
Big!: Double all stats except for HP and Act by being HUGE. Being hit (even for 0 damage) removes Big! status.
HL: 1. While effective, it is so easy to remove that it's not even funny.
Act Down: Cuts Act usage. Usage cannot go to or below 0.
HL: .1-.3, 1
.4-.6, 2
.7-.9, 3
1+, 4
Stat Up: Describes a stat being increased. The increase can't be equal to or greater than double the original stat.
HL: 1 or 2.
Regen: Heal a small amount of HP every turn!
HL: 1
Loudspeaker: Allows magic to be used more easily (MP Cost *.75)
HL: 2
Double Up: Describes a stat being doubled. Stats cannot exceed 150 with Double Up.
(Strength, Mental Power, Helpful, Haste, Eagle-Eye, Hard, Strong Willed)
HL: 3
Maxxed Out: Describes a stat being set to 200, the maximum. (TRUE Power, Ultimate Mana, Saviour, Swift, 200/20, Rock Hard, Stubborn)
HL: 4
Berzerk: Double damage, but attack to Exhaustion every turn.
HL: 2
1UP Reserve: Immedietly revive upon defeat.
HL: 4
Invincible!: Take no damage for a limited time.
HL: 4
Eternal Mana: Use 0 Mana!
HL: 3
Shield: Decrease physical damage by 1/2
HL: 2
Veil: Decrease magical damage by 1/2
HL: 2
Mirror: Bounces magic back at the caster.
HL: 2
Invisible: Most physical attacks miss. Magic attacks always hit.
HL: 2
Sweet Dreams: Regen effect while target is asleep.
HL: 1. Effect must be asleep, so it is seen as less helpful.
Inversal: All attacks have opposite effects.
HL: 2
Electrified: Counter physical attacks with own body or conductive weapons w/ electric shock.
HL: 2
Counterblast: Counter physical attacks by exploding.
HL: 3
BAD STATUS EFFECTS
Hindrance Level is the relative amount of annoyance the status effect brings. The higher this number, the lower the chance of the move working when compared to other moves of the same level and build. A move without damage, with stipulations, or with an element that matches well with what it does and/or of higher tier will tend to work more often.
Exaustion: This happens when your Act reaches 0 for any reason. When exaustion kicks in, you have to take a turn to rest to regain 1 Act point., and on the NEXT turn your Act comes back completely.
HL: Can't usually be inflicted straight. In the offchance it is, it's definately going to be level 4.
Act Up: This causes the Act required to do things to increase.
HL:
.1-.3, 1
.4-.6, 2
.7-.9, 3
1+, 4
Burn: This very painful status effect makes it hard to move. Being Burned lowers your speed and forces you to Defend when under attack.
HL: 2
Confusion: Confusion is annoying! Makes you unable to discern friend from foe, so all attacks you make or skills you use or items you use have the target randomized. If hit by a physical attack, confusion is cured.
HL: 3
Death Sentence: This sets up a timer...When it hits zero, byebye.
HL: 1-3 Turns, 3
HL: 4-6 Turns, 2
HL: 1+ Rounds, 1
Stat Half: Describes a stat being cut in half
(Weak, Sweak, SweakII, SLow, Bad Sight, Soft, Weak Minded)
HL: 3
Stat Gone: Describes a stat being cut to 0
(Powerless, Spowerless, Helpless, Stop, Blind, Defenseless, Mindless)
HL: 4
Fear: Theres really nothing to fear but fear itself...And you should fear this status. It not only stops you from attacking melee, but it strips away your option to defend against attacks. You are forced to try and dodge. Fear is cured by a good blow to the head.
HL: 2
Freeze: Being frozen is a BAD thing. Not only does it stop you from taking any action, but any physical attack will instantly knock you out.
HL: 3
Instant Death: This is just what it sounds like. It causes you to be KOd, no matter how high your Life is....Luckily, this isnt a very common status.
HL: 4
Stat Change: This is used to describe when a parameter is changed
HL: 1 or 2. For purposes of % chance, Stat Change moves tend to just... Happen.
Paralyze: This effect makes it impossible to move for whatever reason. Its simple
HL: 3
Petrify: This effect is kind of good but mostly bad. For one thing, it causes all damage to be 0. On the bad side, you can't be healed while Petrified, and you cant move either.
HL: 2
Silence: This makes you unnable to use any attack that requires magic power.
HL: 2
Superdead: Some enemies will be so vicious and unrelenting as to cause damage beyond death. Characters downed with this status effect will require two revival effects to truly get up. This effect can, in extreme cases, stack.
HL: 4, but these moves tend to move 100% of the time if the target is already dead.
Tinyfication: This makes you ITTY BITTY. All physical attacks will deal 1 damage.
HL: 2
Froggy!!!: This turns you into a frog...You can only do normal attacks or use items if you're a frog, usually.
HL: 3
Poison: This status means that your body has been poisoned with some foreign substance. Every turn, the being suffering from Poison takes damage...This damage is the original damage of the attack that caused it divided by ten. If no damage was caused by the original attack, it is 1/10 the Special Power of the one who used it. Damage from Poison caused by items is determined by the item itself
HL: 1
Amnesia: Causes you to totally forget a skill or spell until it wears off.
HL: 1
Charmed: Think of allies as enemies and enemies as friends.
HL: 1
Manipulate: Obey the commands of the one manipulating you. Getting hit by anything that does damage cures Manipulate.
HL: 1
Berserk: Must attack to exhaustion every round.
HL: 2
Sleep: Causes you to fall asleep. When sleeping, you can't act, dodge, or defend.
HL: 1
Nightmare: Poison effect while enemy is asleep
HL: 1. This kind of moves tends to have greater accuracy, since the target must be asleep.
GOOD STATUS
HL for good status means Help Level. Good status effects can't generally fail, but the lower the Help Level, the easier they are to control and use. This affects duration, accessibility, and cost of moves that cause them. Obviously, the higher the Help Level, the more good it does you to have one of these status.
Big!: Double all stats except for HP and Act by being HUGE. Being hit (even for 0 damage) removes Big! status.
HL: 1. While effective, it is so easy to remove that it's not even funny.
Act Down: Cuts Act usage. Usage cannot go to or below 0.
HL: .1-.3, 1
.4-.6, 2
.7-.9, 3
1+, 4
Stat Up: Describes a stat being increased. The increase can't be equal to or greater than double the original stat.
HL: 1 or 2.
Regen: Heal a small amount of HP every turn!
HL: 1
Loudspeaker: Allows magic to be used more easily (MP Cost *.75)
HL: 2
Double Up: Describes a stat being doubled. Stats cannot exceed 150 with Double Up.
(Strength, Mental Power, Helpful, Haste, Eagle-Eye, Hard, Strong Willed)
HL: 3
Maxxed Out: Describes a stat being set to 200, the maximum. (TRUE Power, Ultimate Mana, Saviour, Swift, 200/20, Rock Hard, Stubborn)
HL: 4
Berzerk: Double damage, but attack to Exhaustion every turn.
HL: 2
1UP Reserve: Immedietly revive upon defeat.
HL: 4
Invincible!: Take no damage for a limited time.
HL: 4
Eternal Mana: Use 0 Mana!
HL: 3
Shield: Decrease physical damage by 1/2
HL: 2
Veil: Decrease magical damage by 1/2
HL: 2
Mirror: Bounces magic back at the caster.
HL: 2
Invisible: Most physical attacks miss. Magic attacks always hit.
HL: 2
Sweet Dreams: Regen effect while target is asleep.
HL: 1. Effect must be asleep, so it is seen as less helpful.
Inversal: All attacks have opposite effects.
HL: 2
Electrified: Counter physical attacks with own body or conductive weapons w/ electric shock.
HL: 2
Counterblast: Counter physical attacks by exploding.
HL: 3