Post by CJ on Dec 6, 2007 22:33:16 GMT -5
IRC Name: Meryl
Name: Nanami
Game of Origin/Race: Final Fantasy / Mithra
Age: 17
Weight: 124 lbs
Height: 5'7"
General Description: Nanami stands at a refined height of 5'7" and boasts a healthy tan. Her eyes are a sparkling green. Her brown hair is kept back in a string-tied ponytail, save for two spikes of hair on either side of her head, both of which are kept out of her eyes by two metal hairclips. She has a small mark on each cheek. There are a pair of white cat ears sticking out the top of said head. She wears a worn red tanktop that has seen so many repairs, the remainder travels only to her midsection, showing off her toned stomach. She wears a loose pair of matching near-knee length shorts with a long strip of white bandanna fabric looped around the insides of her thighs and around her waist, with the tails trailing down behind her left hip, nearby her real tail, which like her ears, is white. Her footwear consists of a tough elastic-like material worn over each foot, leaving the toes and heel exposed.
General History: As a child, Nanami was brought up in a respectable environment. Thusly, she learned the difference between rights and wrongs. As such, Nanami did her best to always obey rules, and always fought for what she believed was truthful and right. Posessing a curious mind however, she sought to explore the world for everything it offered. After her twelfth birthday, she joined a dojo and soon after that formed a not-so-secret gang of other aspiring martial artists her age (which was named "Seventh Strike" after the seventh addition to their fold).
At seventeen years of age, Nanami ventured away from her hometown with the tearful good-byes of Seventh Strike and hit the open road. Fueled by an unbeatable spirit and fighting skill, she strides ever confidently through each challenge.
What your character hates most: Spiders
What your character loves most: Heights
What your character hopes for: To explore the world
Class: Level 16 Monk
HP: 130/130
MP: 60/60
Act Points: 5 & 1/4
~~
Power: 35 +7
Special Power: 20
Special Power 2: 20
Defense: 35
Special Defense: 20
Speed: 50
Accuracy: 35 +5 (when attacking unarmed)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Hearing Supreme
Nanami's hearing is enhanced by her feline aspect, providing significant amplification for all sounds. Unfortunately, this also includes harmful ones.
1: a) Level 1 Run
b) Level 2 Hand-to-Hand Proficiency (+5 to Accuracy when fighting
2: a) Level 3 Hand-to-Hand Proficiency (+5 to Damage when fighting unarmed)
b)Level 1 Jump
3: a) Level 1 Dodge (Increases speed for purposes of dodging by 5)
b) Level 1 Hand-to-Hand Proficiency
4: a) Level 2 Run
b) Level 2 Jump
5: a) Level 3 Run
b) Level 3 Jump
6: a) Level 4 Run
b) Level 4 Jump
7: Inertia:
Nanami prepares an attack with a short charge to build up power, unleashing her move with extra impact force and more damage. Costs 1 Act and a 1 turn charge, to strike with doubled Power stat. Nanami is wide open while this move is charging.
8: Ignite: 8 MP
+4 FIRE damage to unarmed attacks (SPwr Bonus is applied). Lasts a number of attacks equal to her SPwrII Bonus. (2)
____________
Blacksmithing
Writing - 10
Crafting
Spellcraft
Machinery
Alchemy
Compounding
Cooking
~~~~
STUFF:
50 Coins.
24 Hours
Monk's Band: Increases Power by 7 as long as the wearer uses no weapon. Accessory.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Nanami
Game of Origin/Race: Final Fantasy / Mithra
Age: 17
Weight: 124 lbs
Height: 5'7"
General Description: Nanami stands at a refined height of 5'7" and boasts a healthy tan. Her eyes are a sparkling green. Her brown hair is kept back in a string-tied ponytail, save for two spikes of hair on either side of her head, both of which are kept out of her eyes by two metal hairclips. She has a small mark on each cheek. There are a pair of white cat ears sticking out the top of said head. She wears a worn red tanktop that has seen so many repairs, the remainder travels only to her midsection, showing off her toned stomach. She wears a loose pair of matching near-knee length shorts with a long strip of white bandanna fabric looped around the insides of her thighs and around her waist, with the tails trailing down behind her left hip, nearby her real tail, which like her ears, is white. Her footwear consists of a tough elastic-like material worn over each foot, leaving the toes and heel exposed.
General History: As a child, Nanami was brought up in a respectable environment. Thusly, she learned the difference between rights and wrongs. As such, Nanami did her best to always obey rules, and always fought for what she believed was truthful and right. Posessing a curious mind however, she sought to explore the world for everything it offered. After her twelfth birthday, she joined a dojo and soon after that formed a not-so-secret gang of other aspiring martial artists her age (which was named "Seventh Strike" after the seventh addition to their fold).
At seventeen years of age, Nanami ventured away from her hometown with the tearful good-byes of Seventh Strike and hit the open road. Fueled by an unbeatable spirit and fighting skill, she strides ever confidently through each challenge.
What your character hates most: Spiders
What your character loves most: Heights
What your character hopes for: To explore the world
Class: Level 16 Monk
HP: 130/130
MP: 60/60
Act Points: 5 & 1/4
~~
Power: 35 +7
Special Power: 20
Special Power 2: 20
Defense: 35
Special Defense: 20
Speed: 50
Accuracy: 35 +5 (when attacking unarmed)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Hearing Supreme
Nanami's hearing is enhanced by her feline aspect, providing significant amplification for all sounds. Unfortunately, this also includes harmful ones.
1: a) Level 1 Run
b) Level 2 Hand-to-Hand Proficiency (+5 to Accuracy when fighting
2: a) Level 3 Hand-to-Hand Proficiency (+5 to Damage when fighting unarmed)
b)Level 1 Jump
3: a) Level 1 Dodge (Increases speed for purposes of dodging by 5)
b) Level 1 Hand-to-Hand Proficiency
4: a) Level 2 Run
b) Level 2 Jump
5: a) Level 3 Run
b) Level 3 Jump
6: a) Level 4 Run
b) Level 4 Jump
7: Inertia:
Nanami prepares an attack with a short charge to build up power, unleashing her move with extra impact force and more damage. Costs 1 Act and a 1 turn charge, to strike with doubled Power stat. Nanami is wide open while this move is charging.
8: Ignite: 8 MP
+4 FIRE damage to unarmed attacks (SPwr Bonus is applied). Lasts a number of attacks equal to her SPwrII Bonus. (2)
____________
Blacksmithing
Writing - 10
Crafting
Spellcraft
Machinery
Alchemy
Compounding
Cooking
~~~~
STUFF:
50 Coins.
24 Hours
Monk's Band: Increases Power by 7 as long as the wearer uses no weapon. Accessory.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.