Post by CJ on Nov 7, 2004 19:44:57 GMT -5
IRC Name: YOUR name: Li
Name: Your characters name: Hotohemai
Game of Origin/Race: Fire Emblem/human
Weight:110lbs
Height: 5' 6"
General Description:Hair:loose and very light red, almost a pinkish color
Eyes:blue
Clothes:a white pair of pants and sleve-less shirt ,white shoes with gold soles ,and a whit and gold trimed hooded-magecloak
Bio:Hotohemai's body hold the magical spirit of a maden from the past, that tricked a man that was forcing himself on her and then wanted to kill her. The maden, knowing that the man would not kill himself or his own offspring, put a spell on herself and the man that if he where to kill her that not olny would she die but the man and every one of his offsprig that she bore would die even after birth. That is how Li's grandfather was born and Hotohemai the maden's magic when into the young girl, Li's sister, witch was named Hotohemai to honor the maden of the past. Hotohemai gave Li the 'theif's could' as a gift when he grew old enough to use magic,his eighth birthday. Even though she wont admit it her innerself is quite fuand of Li, but she'll say it's the maden from the past magic spirit. But the worst tiem to see Hotohemai would be when she is drunk, she'll try and saduce any male she can see and if you refuse her you'll never have kids in your life.
What your character hates most:The fact that she likes Li
What your character loves most: Tuanting and scoulding Li
What your character hopes for: To find away to always be with Li, be it to admire him or to scould him
Class:White Sage
HOTOHEMAI'S Stats
Level 23
Level 5 Conjurer
(+30 MP, +6 SPwr , +4 SDef)
Life: 110/110
Magic: 100/100 (130/130)
Act Points: 6
> ~~
Power: 30
Special Power: 45+6 (51)
Special Power 2: 45
Defense: 20
Special Defense: 30+4 (34)
Speed: 40 (+8 Vs Magic)
Accuracy: 40
ABILITIES:
Copy Self: Creates a copy of oneself with 1/4 the HP. Costs 1/4 your current HP, 30 MP, and 2 Act.
Lvl3 telekenetics(HM10:1lvl): 1act and 10Mp to throw somthing of 15lbs or push somthing of 60lbs
Succubi Blood: Increases drain effects. Drain type moves heal Hoto for an extra amount equal to her SPwr Bonus.
Whip Weapon proficiency
Wanderer's Story:+10Hp as long as Hoto keeps singing.Can't attack but can dodge and defend. 10MP to activate 2MP to mantain
Healing Pulse: Hoto extends her aura away from her body. The soft flow of energy is capable of healing wonds. The range is very limited though, almost tactile. +8, 4 MP LIGHT.
Lightning: Basic Light attack, despite the name. +6 LIGHT, 4 MP.
Diamond Crest - Costs all but 1/2 Act to do. Transforms into a pretty kitty! While in this form, SPwrII and Speed increase by 10, and Jing gains +10+Pwr bonus Claws, and +Def Bonus/+SDef Bonus armor. Any move that uses a foreign object becomes something else. Hoto can take on an 'All Fours' stance which increases Speed for the purposes of Priority by 50% and increases move skills by 1, but disallows Defending.
TRANS ONLY Breathless Beauty - 40% Silence chance on all, once per battle.
Cobra Kiss: Kisses the target. This cannot be Defended against unless the target knows that the kiss is an attack, and it ignores armor. +2 POISON Damage. After all other calculations, damage done is divided by 3 and done to both MP and HP. 1/10 of this damage is absorbed by Hoto into HP and MP, and this amount cannot exeed twice her SPwrII Bonus in either area. Considered a very close range, enchanted strike. 8 MP.
Level 2 Cobra Kiss (S. Diploma) 12 MP. The same, only with a 20% chance of causing Act Up .3
Ivy:Labrusca Carcer: With this move Hoto summons the spirit of nature, Ivy, and borrows her powers to summon vines to wrap around a target and confine them. The move weakens for each set of vines active at once though.
Costs 8 MP per vine. Vines live for SPwr Bonus + SPwrII Bonus turns before dying. Vines have an effective Power score of Hoto's SPwr for purposes of trying to break free, but this power is divided among the number of vines present. One vine on a person disables their Movement skills, two disables them from Acting at all, and three disables them from Dodging or Defending. As many Act per turn as the afflicted character likes can be expended to try and break free, and a single success breaks all the vines.
~~~~~~
Pyrotechnics 5JP NA/4MP +Charm
ALL!!. Charms enemies with a fire affinity with a flashy trick.
Boom!! +Stun, 2 MP
ALL!!. Creates an intense burst of sonic energy that dazes those with sensetive ears.
Out of the Hat 10MP, d20 effect
Pull a rabbit out of a hat and see what happens.
Special: *=equipped
Magic Affinity* Increases Evade vs magic by 8
STUFF:
Hotohemai's charm: a neklace holding Hotohemai's(maden from the past) magical spirit
Holy Chain: 12 atk power, Holy. May cause Blind (1/4)
Cooking:4 /13
Spellcraft: 7/8
Smithery: 0/17
Compounding:0 /12
Crafting: 0/10
Alchemy: 0/10
Writing: 1/1
Machinery: 0/3
Name: Your characters name: Hotohemai
Game of Origin/Race: Fire Emblem/human
Weight:110lbs
Height: 5' 6"
General Description:Hair:loose and very light red, almost a pinkish color
Eyes:blue
Clothes:a white pair of pants and sleve-less shirt ,white shoes with gold soles ,and a whit and gold trimed hooded-magecloak
Bio:Hotohemai's body hold the magical spirit of a maden from the past, that tricked a man that was forcing himself on her and then wanted to kill her. The maden, knowing that the man would not kill himself or his own offspring, put a spell on herself and the man that if he where to kill her that not olny would she die but the man and every one of his offsprig that she bore would die even after birth. That is how Li's grandfather was born and Hotohemai the maden's magic when into the young girl, Li's sister, witch was named Hotohemai to honor the maden of the past. Hotohemai gave Li the 'theif's could' as a gift when he grew old enough to use magic,his eighth birthday. Even though she wont admit it her innerself is quite fuand of Li, but she'll say it's the maden from the past magic spirit. But the worst tiem to see Hotohemai would be when she is drunk, she'll try and saduce any male she can see and if you refuse her you'll never have kids in your life.
What your character hates most:The fact that she likes Li
What your character loves most: Tuanting and scoulding Li
What your character hopes for: To find away to always be with Li, be it to admire him or to scould him
Class:White Sage
HOTOHEMAI'S Stats
Level 23
Level 5 Conjurer
(+30 MP, +6 SPwr , +4 SDef)
Life: 110/110
Magic: 100/100 (130/130)
Act Points: 6
> ~~
Power: 30
Special Power: 45+6 (51)
Special Power 2: 45
Defense: 20
Special Defense: 30+4 (34)
Speed: 40 (+8 Vs Magic)
Accuracy: 40
ABILITIES:
Copy Self: Creates a copy of oneself with 1/4 the HP. Costs 1/4 your current HP, 30 MP, and 2 Act.
Lvl3 telekenetics(HM10:1lvl): 1act and 10Mp to throw somthing of 15lbs or push somthing of 60lbs
Succubi Blood: Increases drain effects. Drain type moves heal Hoto for an extra amount equal to her SPwr Bonus.
Whip Weapon proficiency
Wanderer's Story:+10Hp as long as Hoto keeps singing.Can't attack but can dodge and defend. 10MP to activate 2MP to mantain
Healing Pulse: Hoto extends her aura away from her body. The soft flow of energy is capable of healing wonds. The range is very limited though, almost tactile. +8, 4 MP LIGHT.
Lightning: Basic Light attack, despite the name. +6 LIGHT, 4 MP.
Diamond Crest - Costs all but 1/2 Act to do. Transforms into a pretty kitty! While in this form, SPwrII and Speed increase by 10, and Jing gains +10+Pwr bonus Claws, and +Def Bonus/+SDef Bonus armor. Any move that uses a foreign object becomes something else. Hoto can take on an 'All Fours' stance which increases Speed for the purposes of Priority by 50% and increases move skills by 1, but disallows Defending.
TRANS ONLY Breathless Beauty - 40% Silence chance on all, once per battle.
Cobra Kiss: Kisses the target. This cannot be Defended against unless the target knows that the kiss is an attack, and it ignores armor. +2 POISON Damage. After all other calculations, damage done is divided by 3 and done to both MP and HP. 1/10 of this damage is absorbed by Hoto into HP and MP, and this amount cannot exeed twice her SPwrII Bonus in either area. Considered a very close range, enchanted strike. 8 MP.
Level 2 Cobra Kiss (S. Diploma) 12 MP. The same, only with a 20% chance of causing Act Up .3
Ivy:Labrusca Carcer: With this move Hoto summons the spirit of nature, Ivy, and borrows her powers to summon vines to wrap around a target and confine them. The move weakens for each set of vines active at once though.
Costs 8 MP per vine. Vines live for SPwr Bonus + SPwrII Bonus turns before dying. Vines have an effective Power score of Hoto's SPwr for purposes of trying to break free, but this power is divided among the number of vines present. One vine on a person disables their Movement skills, two disables them from Acting at all, and three disables them from Dodging or Defending. As many Act per turn as the afflicted character likes can be expended to try and break free, and a single success breaks all the vines.
~~~~~~
Pyrotechnics 5JP NA/4MP +Charm
ALL!!. Charms enemies with a fire affinity with a flashy trick.
Boom!! +Stun, 2 MP
ALL!!. Creates an intense burst of sonic energy that dazes those with sensetive ears.
Out of the Hat 10MP, d20 effect
Pull a rabbit out of a hat and see what happens.
Special: *=equipped
Magic Affinity* Increases Evade vs magic by 8
STUFF:
Hotohemai's charm: a neklace holding Hotohemai's(maden from the past) magical spirit
Holy Chain: 12 atk power, Holy. May cause Blind (1/4)
Cooking:4 /13
Spellcraft: 7/8
Smithery: 0/17
Compounding:0 /12
Crafting: 0/10
Alchemy: 0/10
Writing: 1/1
Machinery: 0/3