Post by CJ on Dec 26, 2005 15:06:56 GMT -5
IRC Name:Li
Name: Jing
Game of Origin/Race: Ou Dorobou Jing (King of Bandits Jing) /human
Weight: about 200
Height: around 16 and 18
General Description: The living decendent of The King of Bandits, he is able to control his every desire. His companion, Kir, is a wise cracking crow with a hidden talent. And no..talking is not that hidden talent, even though he does so.
What your character hates most:Can't be told, he controls what he wants.
What your character loves most:Same as above.
What your character hopes for: To find the best treasure on the planet.
Class: Bandit
Level 21
~~
Life:120/120
Magic:80/80
Act:5
~~
Power: 45
Special Power: 30
Special Power 2: 20
Defense: 25
Special Defense: 20
Speed: 55
Accuracy: 45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Heroabillity: Familiar: Kir
Kir Racial Ability: Level 1 Fly
Short blade proficency.
Kir Royale: Jing actually attaches Kir onto his arm turning him into a cannon for a special attack, though is does have two slight vairants, though with the same power behind them.
~Beam: A single blast of power that rips through anything.
~Burst: The same power as the beam variant, but it's split into a max of 6 smaller shots to take out multiple targets.
Level 1 Jump
Level 1 Aerial Acrobat: Allows dodging in midair at 1/2 the usual dodge chance.
LightningStroke: An unarmed attack followed by two weapon strikes. 2 Act to use.
First hit: Full Pwr and Acc, but no weapon
Second and Third: Half Pwr, full weapon.
All three: +2 Lightning.
For 1 extra Act, a half power Kir Royale with 20% Knockdown chance can be tacked onto the end.
Wild Heart: Amber Claw - Costs all but 1/2 Act to do. Transforms into a fox! While in this form, Accuracy and Speed increase by 10, and Jing gains +10+Pwr bonus Claws, and +Def Bonus/+SDef Bonus armor. Any move that uses a foreign object becomes something else. Jing can take on an 'All Fours' stance which increases Speed for the purposes of Priority by 50% and increases move skills by 1, but disallows Defending.
TRANS ONLY Mystical Aura - 40% Confuse chance on all, once per battle.
Chronos Clock: A giant mechanical clock appears and it's hour hand spin, then slows down what ever hour it lands on determins the effect.
12 MP, TIME type move. d13 for effect.
1-3: 20% Sleep
4-6: 15% Act Up 1/3
7-9: 5% Berserk
10-12: 10% Fear
13: Death Sentence3
Lvl1 Hover: Can expend 1 Act to Hover in the air for 1/4 of the round before down he goes. This can be used any time Jing is in the air for any reason, at any height.
THIS WAS LEARNED FROM FUTURE JING
Vanishing Lance: Jing forms a lance around a weapon using his magic. The lance is invisible though, but it amplifies damage andis difficult to dodge. Also, it peirces armor of both typed, but a Sheild will shatter the lance and make the attack a normal one. The lance is also force damage
8 MP, +4 Piercing damage added to attacks utilizing the weapon enchanted this way. This increase ignores armor, but any other kind of physical resistance will destroy the enchantment. Enchantment.
Kir
Overdrive Royale: Kir Glows as he absorbs energy and channels it to his beak and wings. The enegy manifest as wind and lightning. He zips past is target, slicing them up with the energy. 2hits, 1/2(SPW1+SPD) The first hit is Lightning, the second is Wind. 8 MP
IC SKILLS
Blacksmithing:3
Writing:4
Crafting:0
Spellcraft:0
Machinery:3
Alchemy:0
Compounding:0
Cooking:0
~~~~
STUFF:
Arm blade: a mechanized blade hidden in Jing's sleave, that slides out when needed. +10attack
Apple: heals 1/2 max hp
~~~
Familiar: Kir
Hp:1/5 of Jing's (20/20)
(In % of Jing's)
Power: 50 (15)
Special Power: 50(10)
Special Power 2: 50(5)
Defense: 50 (10)
Special Defense: 50(5)
Speed: 50(20)
Accuracy: 50(15)
Name: Jing
Game of Origin/Race: Ou Dorobou Jing (King of Bandits Jing) /human
Weight: about 200
Height: around 16 and 18
General Description: The living decendent of The King of Bandits, he is able to control his every desire. His companion, Kir, is a wise cracking crow with a hidden talent. And no..talking is not that hidden talent, even though he does so.
What your character hates most:Can't be told, he controls what he wants.
What your character loves most:Same as above.
What your character hopes for: To find the best treasure on the planet.
Class: Bandit
Level 21
~~
Life:120/120
Magic:80/80
Act:5
~~
Power: 45
Special Power: 30
Special Power 2: 20
Defense: 25
Special Defense: 20
Speed: 55
Accuracy: 45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Heroabillity: Familiar: Kir
Kir Racial Ability: Level 1 Fly
Short blade proficency.
Kir Royale: Jing actually attaches Kir onto his arm turning him into a cannon for a special attack, though is does have two slight vairants, though with the same power behind them.
~Beam: A single blast of power that rips through anything.
~Burst: The same power as the beam variant, but it's split into a max of 6 smaller shots to take out multiple targets.
Level 1 Jump
Level 1 Aerial Acrobat: Allows dodging in midair at 1/2 the usual dodge chance.
LightningStroke: An unarmed attack followed by two weapon strikes. 2 Act to use.
First hit: Full Pwr and Acc, but no weapon
Second and Third: Half Pwr, full weapon.
All three: +2 Lightning.
For 1 extra Act, a half power Kir Royale with 20% Knockdown chance can be tacked onto the end.
Wild Heart: Amber Claw - Costs all but 1/2 Act to do. Transforms into a fox! While in this form, Accuracy and Speed increase by 10, and Jing gains +10+Pwr bonus Claws, and +Def Bonus/+SDef Bonus armor. Any move that uses a foreign object becomes something else. Jing can take on an 'All Fours' stance which increases Speed for the purposes of Priority by 50% and increases move skills by 1, but disallows Defending.
TRANS ONLY Mystical Aura - 40% Confuse chance on all, once per battle.
Chronos Clock: A giant mechanical clock appears and it's hour hand spin, then slows down what ever hour it lands on determins the effect.
12 MP, TIME type move. d13 for effect.
1-3: 20% Sleep
4-6: 15% Act Up 1/3
7-9: 5% Berserk
10-12: 10% Fear
13: Death Sentence3
Lvl1 Hover: Can expend 1 Act to Hover in the air for 1/4 of the round before down he goes. This can be used any time Jing is in the air for any reason, at any height.
THIS WAS LEARNED FROM FUTURE JING
Vanishing Lance: Jing forms a lance around a weapon using his magic. The lance is invisible though, but it amplifies damage andis difficult to dodge. Also, it peirces armor of both typed, but a Sheild will shatter the lance and make the attack a normal one. The lance is also force damage
8 MP, +4 Piercing damage added to attacks utilizing the weapon enchanted this way. This increase ignores armor, but any other kind of physical resistance will destroy the enchantment. Enchantment.
Kir
Overdrive Royale: Kir Glows as he absorbs energy and channels it to his beak and wings. The enegy manifest as wind and lightning. He zips past is target, slicing them up with the energy. 2hits, 1/2(SPW1+SPD) The first hit is Lightning, the second is Wind. 8 MP
IC SKILLS
Blacksmithing:3
Writing:4
Crafting:0
Spellcraft:0
Machinery:3
Alchemy:0
Compounding:0
Cooking:0
~~~~
STUFF:
Arm blade: a mechanized blade hidden in Jing's sleave, that slides out when needed. +10attack
Apple: heals 1/2 max hp
~~~
Familiar: Kir
Hp:1/5 of Jing's (20/20)
(In % of Jing's)
Power: 50 (15)
Special Power: 50(10)
Special Power 2: 50(5)
Defense: 50 (10)
Special Defense: 50(5)
Speed: 50(20)
Accuracy: 50(15)