Post by CJ on Mar 12, 2007 15:33:36 GMT -5
IRC Name: Li
Name: Phoenix Wright
Game of Origin/Race: Phoenix Wright Ace Attorney/Human
Age: 25
Weight: 200lbs
Height: 6'0"
General Description: Really cool black spikey hair brown eyes and a smexy blue siut
General History: Phoenix is a defense atourney who has had many cases and hardly ever looses, even the impossible ones he can win.
What your character hates most:Injustice
What your character loves most:Justice
What your character hopes for: To be able to belive in all his clients all the time
Class:Ace Attorney
STATS:
~~
Life: 80 (85)
Magic : 85
Level: 12
Act Points: 3 3/4
20coins
~~
Power: 25
Special Power:20
Special Power 2: 30
Defense: 25
Special Defense:25
Speed: 30
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Lawman; Phoenix nulls Order type attacks and has access to Order elemental from the start.
Hero Abillity: Justice is Blind, but She's Not Stupid; Phoenix Wright has incredible willpower and the power of justice on his side. This affords him certain protections and authority.
Phoenix' SDefense is applied to both of his Armor scores even when he's not wearing any.
If Phoenix asks a question forcefully enough, the target is obliged to answer it whether they like it or not. Certain people may be more susceptible or resistant to this than others, but generally, anyone will have a hard time resisting. Checks or damage costs may be used if the target -really- wants to hide the truth or lie. Every question asked while invoking this ability costs 1/2 of an Act, or 2 Hours if out of battle.
Furthermore, Phoenix can innately tell when people are lying or even if they're not telling him the whole story. This manifests as a certain number of 'Locks' depending on the secret. Any Order type ability he successfully uses on a target will break one of these Locks, as will expending 3 Hours outside of battle interrogating them and doing research outside of battle.
HoldIt!/TakeThat!: Phoenix Interrupts an attack regardless of Speed, forcing the attacking enemy to make a check (Whatever the damaging stat of the attack is VS Wright's SDefense). If Phoenix succeeds, the attack is voided immedietly and the target wastes the Act, whereas Phoenix gets his back. If it fails, Phoenix simply wastes the Act and the attack goes through.
This move can even be used after the move has already struck, but rather than completely negate the attack, success will force the attacker to reroll any rolls associated with the move with another Act.
If in some weird circumstance Phoenix has actual proof of anything relating to battle, this can be used without a check and is declared an instant success.
This is considered an Order type 'spell', and costs 8 MP.
Call A Witness: Pull any thing involved in the battle and allow it to prefrom one action, free from act usage. Other cost will apply.
Enemies can be called to attack as well, but a check must be preformed.
Costs 6 MP for the first 'witness' and 2 MP for every extra. Costs 1 Act from each witness, so it's voluntary. Enemies can be forced to help though if Phoenix passes an SDef VS SDef check against them.
Adds their relevenat stat's Bonus to any check made or % chance roll made.
Alternatively, Phoenix can expend 2 Act and 6 MP to give an ally a free action. Can also be used on enemies to force them to use an attack on their allys, but Wright must pass an SDef VS SDef check.
Cross Examination: Two vicious punches, ended with a judo toss. First hit is Half Acc, Half Power, but full weapon. Second hit is half Acc, half Power, half Weapon, but with a stun chance equal to half the damage of the weapon used. The throw is full Power, 1/4 Acc, and has weapon damage equal to Power Bonus*Hardness of the thing thrown into.
Knuckle Proficency: Phoenix has become proficent with knuckles to defend himself in his more violent cases.
JIbba Jabba: Phoenix is not a very straight forward person, and when he preforms complex things (Special moves) he has a tendency to confuse people. X%Chance of confusing Enemies when a special move is used.
Phoenix' SPwr Bonus chance of causing Confusion on the target of any special ability that requires Phoenix to talk. If this effect works, the 'normal' effect of the move is negated as the target just stares at him blankly, not getting it.
IC SKILLS
Blacksmithing:0
Writing:7
Crafting:0
Spellcraft:0
Machinery:3
Alchemy:0
Compounding:0
Cooking:0
~~~~
STUFF:
Attorney's Badge:Increases chance of inflicting status, and pasing the HoldIt! check and the Witness Check. Stat bonus for passing any such check is doubled. When inflicting statuses, SDef Bonus is added to the chance.
Brassknuckles: A pair of brass knuckles. +12 Bashing, doesn't take up Hands equip slot. When attacking, choose between a single +12 Hit, a onetwo punch with half Pwr behind each one, or a one two punch that inflicts +8 Damage twice, but Pwr is put behind only the first hit.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Name: Phoenix Wright
Game of Origin/Race: Phoenix Wright Ace Attorney/Human
Age: 25
Weight: 200lbs
Height: 6'0"
General Description: Really cool black spikey hair brown eyes and a smexy blue siut
General History: Phoenix is a defense atourney who has had many cases and hardly ever looses, even the impossible ones he can win.
What your character hates most:Injustice
What your character loves most:Justice
What your character hopes for: To be able to belive in all his clients all the time
Class:Ace Attorney
STATS:
~~
Life: 80 (85)
Magic : 85
Level: 12
Act Points: 3 3/4
20coins
~~
Power: 25
Special Power:20
Special Power 2: 30
Defense: 25
Special Defense:25
Speed: 30
Accuracy: 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
Racial Ability: Lawman; Phoenix nulls Order type attacks and has access to Order elemental from the start.
Hero Abillity: Justice is Blind, but She's Not Stupid; Phoenix Wright has incredible willpower and the power of justice on his side. This affords him certain protections and authority.
Phoenix' SDefense is applied to both of his Armor scores even when he's not wearing any.
If Phoenix asks a question forcefully enough, the target is obliged to answer it whether they like it or not. Certain people may be more susceptible or resistant to this than others, but generally, anyone will have a hard time resisting. Checks or damage costs may be used if the target -really- wants to hide the truth or lie. Every question asked while invoking this ability costs 1/2 of an Act, or 2 Hours if out of battle.
Furthermore, Phoenix can innately tell when people are lying or even if they're not telling him the whole story. This manifests as a certain number of 'Locks' depending on the secret. Any Order type ability he successfully uses on a target will break one of these Locks, as will expending 3 Hours outside of battle interrogating them and doing research outside of battle.
HoldIt!/TakeThat!: Phoenix Interrupts an attack regardless of Speed, forcing the attacking enemy to make a check (Whatever the damaging stat of the attack is VS Wright's SDefense). If Phoenix succeeds, the attack is voided immedietly and the target wastes the Act, whereas Phoenix gets his back. If it fails, Phoenix simply wastes the Act and the attack goes through.
This move can even be used after the move has already struck, but rather than completely negate the attack, success will force the attacker to reroll any rolls associated with the move with another Act.
If in some weird circumstance Phoenix has actual proof of anything relating to battle, this can be used without a check and is declared an instant success.
This is considered an Order type 'spell', and costs 8 MP.
Call A Witness: Pull any thing involved in the battle and allow it to prefrom one action, free from act usage. Other cost will apply.
Enemies can be called to attack as well, but a check must be preformed.
Costs 6 MP for the first 'witness' and 2 MP for every extra. Costs 1 Act from each witness, so it's voluntary. Enemies can be forced to help though if Phoenix passes an SDef VS SDef check against them.
Adds their relevenat stat's Bonus to any check made or % chance roll made.
Alternatively, Phoenix can expend 2 Act and 6 MP to give an ally a free action. Can also be used on enemies to force them to use an attack on their allys, but Wright must pass an SDef VS SDef check.
Cross Examination: Two vicious punches, ended with a judo toss. First hit is Half Acc, Half Power, but full weapon. Second hit is half Acc, half Power, half Weapon, but with a stun chance equal to half the damage of the weapon used. The throw is full Power, 1/4 Acc, and has weapon damage equal to Power Bonus*Hardness of the thing thrown into.
Knuckle Proficency: Phoenix has become proficent with knuckles to defend himself in his more violent cases.
JIbba Jabba: Phoenix is not a very straight forward person, and when he preforms complex things (Special moves) he has a tendency to confuse people. X%Chance of confusing Enemies when a special move is used.
Phoenix' SPwr Bonus chance of causing Confusion on the target of any special ability that requires Phoenix to talk. If this effect works, the 'normal' effect of the move is negated as the target just stares at him blankly, not getting it.
IC SKILLS
Blacksmithing:0
Writing:7
Crafting:0
Spellcraft:0
Machinery:3
Alchemy:0
Compounding:0
Cooking:0
~~~~
STUFF:
Attorney's Badge:Increases chance of inflicting status, and pasing the HoldIt! check and the Witness Check. Stat bonus for passing any such check is doubled. When inflicting statuses, SDef Bonus is added to the chance.
Brassknuckles: A pair of brass knuckles. +12 Bashing, doesn't take up Hands equip slot. When attacking, choose between a single +12 Hit, a onetwo punch with half Pwr behind each one, or a one two punch that inflicts +8 Damage twice, but Pwr is put behind only the first hit.
Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged.
Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion.
Pandora's Box: A mysterious black cube used in the art of Fusion.
G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.