Post by CJ on Oct 7, 2004 6:59:12 GMT -5
IRC Name: Joseph|
Name: Blitz
Race: Human
Weight: 150 lbs.
Height: 6'9"
General Description: He looks like link only without the hat and long ears his black and has dreads, he also has brown eyes and a black trenchcoat.
What your character hates most:Super Gerbils
What your character loves most: Being the Smart one
What your character hopes for: A girlfriend
Class: Swordsman
~~
Level 23
Life: 140
Magic: 70
Act Points: 6
~~
Power: 70
Special Power: 30
Special Power 2: 25
Defense: 35
Special Defense: 35
Speed: 30
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
ONE EXTRA SLOT
Racial Ability: Lvl 2 Jump
Hammer Splash: Deals +6 damage on ground enemies, and uses 6 HP and 1 Act.
D-Down Pound: Lowers enemy Defense by Pwr/10. If using a Bludgeoning weapon, stat damage is doubled.
6 MP, 1 Act
Level 2 Hammer Fighting: Skill at fighting with a hammer. +3 to Weapon Damage when using a hammer.
(this skill was leveled up via training)
Lvl 3 Jump: Ability to jump very very high.
Hammer Throw: Hikes his hammer at an enemy in the air. Damage of weapon is cut in half.
Quake Hammer: Spreads Power out among all enemies. +2 Damage, GROUND. 4 MP.
Terra Drive: 6 MP, +3 EARTH damage to a normal Hammer attack. Can be charged for up to three turns.
Every turn of charge adds 2 to the MP cost, and has the following effects;
1 Turn: 20% Knockback chance
2 Turns: 30% Knockback chance, 10% Confusion chance
3 Turns: +20 to Knockback OR Confusion chance, but not both
Quicksand: Traps the target in quicksand for (Pwr Bonus) turns. Every turn, they must make a Power check versus Blitz. Failure sucks them in farther and success pulls them a unit upward. For every unit downward they're sucked, Defense and Speed lower by (2*Pwr Bonus), all Movement Skills decrease by 1, and they take 4 EARTH damage per turn. Costs 10 MP.
Buddy Summon Trap: Can only be used on targets that were KOd while in Blitz' Quicksand attack. Traps them inside, causing them to come out and help Blitz whenever Quicksand is used in the future, and a target is dragged down as far as the trapped monster was.
MP cost: The Level of the monster
Blitz cannot trap monsters with a higher level than him.
Only one monster can be trapped at a time. They retain all abilities, but are weakened statwise (Level is halved)
Cooking: 1
Spellcraft: 1
Smithery: 2
Compounding: 1
Crafting: 2
Alchemy: 1
Writing: 1
Machinery: 1
~~~~
STUFF: Hammer, Fire Flower
Hammer: +12, takes both hands.
Dragon Plant Hammer: Fuses to arm and Can't be dropped. No really, go ahead and try. +12, 1/20th damage done goes to HP.
20 Angel Arrows: +8, +4 LIGHT.
Name: Blitz
Race: Human
Weight: 150 lbs.
Height: 6'9"
General Description: He looks like link only without the hat and long ears his black and has dreads, he also has brown eyes and a black trenchcoat.
What your character hates most:Super Gerbils
What your character loves most: Being the Smart one
What your character hopes for: A girlfriend
Class: Swordsman
~~
Level 23
Life: 140
Magic: 70
Act Points: 6
~~
Power: 70
Special Power: 30
Special Power 2: 25
Defense: 35
Special Defense: 35
Speed: 30
Accuracy: 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABILITIES
ONE EXTRA SLOT
Racial Ability: Lvl 2 Jump
Hammer Splash: Deals +6 damage on ground enemies, and uses 6 HP and 1 Act.
D-Down Pound: Lowers enemy Defense by Pwr/10. If using a Bludgeoning weapon, stat damage is doubled.
6 MP, 1 Act
Level 2 Hammer Fighting: Skill at fighting with a hammer. +3 to Weapon Damage when using a hammer.
(this skill was leveled up via training)
Lvl 3 Jump: Ability to jump very very high.
Hammer Throw: Hikes his hammer at an enemy in the air. Damage of weapon is cut in half.
Quake Hammer: Spreads Power out among all enemies. +2 Damage, GROUND. 4 MP.
Terra Drive: 6 MP, +3 EARTH damage to a normal Hammer attack. Can be charged for up to three turns.
Every turn of charge adds 2 to the MP cost, and has the following effects;
1 Turn: 20% Knockback chance
2 Turns: 30% Knockback chance, 10% Confusion chance
3 Turns: +20 to Knockback OR Confusion chance, but not both
Quicksand: Traps the target in quicksand for (Pwr Bonus) turns. Every turn, they must make a Power check versus Blitz. Failure sucks them in farther and success pulls them a unit upward. For every unit downward they're sucked, Defense and Speed lower by (2*Pwr Bonus), all Movement Skills decrease by 1, and they take 4 EARTH damage per turn. Costs 10 MP.
Buddy Summon Trap: Can only be used on targets that were KOd while in Blitz' Quicksand attack. Traps them inside, causing them to come out and help Blitz whenever Quicksand is used in the future, and a target is dragged down as far as the trapped monster was.
MP cost: The Level of the monster
Blitz cannot trap monsters with a higher level than him.
Only one monster can be trapped at a time. They retain all abilities, but are weakened statwise (Level is halved)
Cooking: 1
Spellcraft: 1
Smithery: 2
Compounding: 1
Crafting: 2
Alchemy: 1
Writing: 1
Machinery: 1
~~~~
STUFF: Hammer, Fire Flower
Hammer: +12, takes both hands.
Dragon Plant Hammer: Fuses to arm and Can't be dropped. No really, go ahead and try. +12, 1/20th damage done goes to HP.
20 Angel Arrows: +8, +4 LIGHT.