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Post by CJ on Feb 13, 2006 23:06:22 GMT -5
An extremely organized and tidy city deep underground in the bottom of the sea. As a general rule, it's inhabitants are very strict about laws and rules, though none of them seem to know who runs their government...They follow the rules set to them of their own volition, because they're never particularly unfair or anything. It's a clean, fine place to live ^^
MONFAD LABS 3 Coins per hour to use. These labs are tidy and well-equipped, and the individual work spaces for some reason have three stations each O.o() Weird. +2 to rolls here, and maybe more... Equipped For: Engineering, Compounding, Writing, Alchemy
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Post by CJ on Feb 16, 2006 22:50:45 GMT -5
Bazaar District: A tidily arranged supermarket of sorts, totally full of stands and buildings and shops selling all manner of things. The following isn't necessarily the only things you can buy here...
Mystical Elf's Clothing Outlet This shop sells clothing made specially by the Mystical Elf ^.^ Her stuff is always fashionable, even if it's old school.
Elven Dress: Only girls can wear this. It takes up both armor and leggings equipment slots, but it's well worth it! A spell must have twice this gown's magical defense in power, or it will be totally negated. Only works on class E elementals, though... +0/+15. Must have at least 35 SPwr to equip. 35 Coins Elfsilk Tunic: A fine tunic of elfsilk that looks good on either gender. Superb magical defense, and very light. +0/+10. Must have at least 35 SPwr to equip. 35 Coins Elfsilk Trousers: Trousers that look good on eithe rgender. Superb magical defense, and very light. +0/+5. Must have at least 20 SPwr to equip. 35 Coins Sheer Gloves: These gloves are so thin you can hardly feel them. They 'catch' spells that are utterly defended, and the attack can be fired back with one's own SPwr instead of theirs. Catching and throwing both take an Act. 30 Coins Elven Boots: Superlight yet sturdy boots, perfect for taking long walks. Hazard damage from stepping somewhere dangerous is cut by 20. +2/+3. 30 Coins Mystical Robes: Superlative folds of glowing blue cloth arranged beautifully as a flowing garnment. It's defensive powers are fantastic, but it dampens magical power. Max MP is lowered by 20. Must have 40 SPwr to equip. +5/+15. 50 Coins Tiara: Magical headgear with magical protective powers. A little girly, though... +0/+5, 20% chance of reflecting projectile magics. Must have 20 SPwr to use. 20 Coins Magical Item Belt: Holds up to 5 potions or similiar items. Potions used from this belt have *1.2 effect! Accessory. Potions can only be put on in fives! 30 Coins. Elven Needle: A beautiful silver needle with a graceful shape. One can become entranced when watching an adept seamstress sew with this... 20 Coins. Elven Leatherworking Tools: A handsome set of silver tools that are good for working with Leather, which is a good deal less cooperative than cloth. 20 Coins.
Blast Juggler's Bomb Shop Run by a slightly insane robottic bomb tosser, this shop is a danger to itself and others. Sneezing at the wrong time is a great way to really hurt yourself in here, or possibly even take out the city block. If you have the guts, take a few of your favorites off the shelfs ^^
Bomb: Simple fused bomb, black in color. Deals 40 AoE damage after three turns of fuse burning. 10 Coins Red Bomb: A red bomb that explodes in flames when activated. It's very volatile and has a 10% chance of exploding in your hand when you use it. Deals 80 AoE damage after two turns of fuse burning. Only deals 20 damage when it backfires on YOU, though. 25 Coins Blue Bomb: A bomb that explodes in shockwaves of mental energy when activated. Attacks the MP of those around it, dealing 40 AoE damage to it after 4 turns. 25 Coins Napalm Jar: A glass jar of bubbling lavalike substance. If you like, you can just put it on your desk and stare at it, cause it's pretty! OR, you could throw it at an enemy ^^ It smashes on contact, and covers the enemy in burning goo. Deals 15 FIRE damage per move, d10 times. 30 Coins. Shellbuster: Make an attack on one enemy with triple dodge chance, at least 10 even if your Acc is way higher than their speed. Successful knocks the enemy's armor off three turns later! Doesn't break it, though. 30 Coins Nanogrenades: Throw this small vial in the air and hope for the best! It rains down a hail of tiny explosives randomly, dealing 10 damage per pop to friends and foes alike. 20d2, 1=friend and 2=enemy, then you roll to see WHICH friend or enemy. Dodging these is possible, since it's not an AoE explosive. 40 Coins Big Bertha: A homing bomb that strikes even airborne enemies and blows up, dealing 50 AoE damage. Has a 30% chance of knocking the enemy out of the air. 40 Coins Nuker: An extremely dangerous bomb that deals intense damage to everything on the field. 100 AoE damage on contact with the ground. 50 Coins. If you can figure out how to avoid blowing yourself to kingdom come, it's a nice little boomer. Cast Iron: Extremely hard iron with a distinct black color. Perfect for making bombs! Or just hitting people with, whichever. The only problem is that it's very difficult to work with. 15 Coins.
The Snorlax Diner Deceptively named as a diner. Rather than getting food here, you give it to the big sleeping creature laying in the middle. Little monsters can often be found playing on the behemoth being. Who knows, maybe if you give it good enough food, it'll give you something back? Snorlax Cooking Set: A nifty cooking set that Snorlax coughs up for you. the various pots and pans seem to be made out of a combination of ivory and... Well you really can't tell. 2 Snorlax Tickets. (contains a Steaming Pan, Frying Pan, Cake Pan, Cupcake Pan, Grill, Spit, and a Deep Frying Pot)
Pikachu Electronics Run by an adorable yellow mouse in a mechanic's hat, machinery devices, computer tech, and other things can be bought here. Unknown to most, the pikachu is actually female, and very much the tomboy.
Pikachu Battery: A battery that looks suspiciously like a glowing berry. It was specially charged by it's rodential namesake. Level 2 Battery. 30 Coins Magnemite Prong: A shedded prong of a Magnemite, which Pikachu are renowned for getting along with. Level 2 Magnet. 30 Coins 'Start' Chip: A chip programmed with a simple function that makes a machine start an action under certain stimuli. Programming the rest of the chip is an Engineering check at 1/3 Ease. 20 Coins 'Stop' Chip: A chip programmed with a simple function that makes a machine stop an action under certain stimuli. Programming the rest of the chip is an Engineering check at 1/3 Ease. 20 Coins Thunderjolt Chip: A specialty chip that, when inserted in a machine's battery, allows it to preform a crude Thunderjolt attack under certain stimuli. 40 Coins Pikachu Button: A yellow button with a red center, with wiring already attached to the back. Easily keyed to a power source and a chip, able to act as a stimulus for said button. 30 Coins Modded Pokeball: A yellow and red pokeball with a power that defies it's innocuous look. Hitting someone with this ball captures them in it, even if they're not Pokemon! However, the modification has made the ball unstable, and they only remain trapped for d3 struggles, never staying fully caught... 35 Coins Pikachu's Laptop: A remarkably high tech laptop computer that Pikachu is inexplicably able to build with fair ease. It has a small port in the side that allows you to write to chips, and even comes with a 3 dimensional blueprinting program. All Engineering feats taken on with this computer's help are made at 1/2 the normal Ease. Naturally, it has a Pikachu motif as well, and even sports an adorable screensaver of the little rodent froliccing about. 80 Coins. Pikachu's Cellphone: Another marvel of engineering that somehow managed to be invented by a small yellow rodent. It can be keyed to a single shop and used to call that shop, and order things from it no matter where you are. It only has enough energy to be used three times, though, before it needs to be recharged. It can also be used to call other people with Pikachu Cellphones, if you get their number somehow. The cost of anything you buy with this phone has a 5% delivery charge, though. Costs 45 Coins. A full recharge costs 15, no matter how drained it actually is. Pikapile: A pile of loose springs, rotors, gears, and cogs that Pikachu found laying around in the forest. Level 1 Workings! 10 Coins.
Weregarurumon's Dojo Here lives a dispirited Weregarurumon. He's been too depressed lately to teach anyone, because he feels like he's hit the top and has nowhere to go but down. Unlike most of his kind, he's a master of many weapons as well as his fists, and his many weapons can be seen lining the walls. Is there any way to put some spark back in this wolf's eyes?
Palmon's Plant Shop A shop run by Palmon, well stocked with agricultural goods that she grows with tender loving care.
Shield Herb: A pretty, flourescent blue herb, very thin and shaped like a shield. Carries distinct defensive powers and the crispy tang of an apple slice. Increases Defense by 7 when consumed. 20 Coins Sword Herb: Red and black herb with a distinct sword shape. Carries attack properties, and eating it is rather like chewing on tin foil. +5 Pwr when consumed. 20 Coins Poison Ivy: An unpleasant leafy vine that itches terribly at even the slightest contact with flesh, lowering SDef by 1 due to mental strain. 10 Coins Meat Plant: This is meat that Palmon somehow grows in the ground. It's very nutritious, and eating it gives you a temporary boost in max HP for a whole darn day! +3 Max HP when eaten as is. 25 Coins Tickledust Tuber: A potato-like veggie which has a pollon that tickles ferociously on even the slightest contact with flesh. It tickles so much that you're paralyzed by it! It's fullbodied, chocolatey taste, however, coaxes many into eating it anyway and sticking out the period of rigidity. 15 Coins Burstpod: A funny tasting pod with a catalyzing effect on food, letting it effect those who don't necessarily eat it. Sadly, it's sour tastes makes it hard to add to food without lowering the overall quality. 20 Coins Capsulepods: Special seeds that make perfect capsules for pills. They have a waxy, clean finish to them, and are a very faded green in color. 10 for 10 Coins! Hammer Plant: A bizarre plant that grows in very hot places. It's "flower" is extremely hard and completely fireproof, perfect for pounding out metal. 40 Coins. Poison Ivy: Special 'wood' psuedotype with a distinct purple color, woven from the extendable tendrils of Palmon herself. Kind of hard to work with due to this nature. 15 Coins.
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Post by CJ on Feb 19, 2006 21:58:26 GMT -5
Residential District: This is where everyone like...Lives. Both temporarily and indefinatly. The homes are arranged tidily by type of person living in them, divided into subsectors of different elemental affinities, so people can get cozy. It's a very fun place to walk around, because your surroundings change endlessly. One second you're slogging through a toxic swamp, the next you're traipsing through a sunny glade ^^
The Pocket Inn An inn run by pokemon! The three that run it take turns taking care of the three main aspects of inn-running, so your stay is decided by luck of the draw in who you get doing what. Ghastly, Chansey, and Pichu run the place, and the three aspects of it are the bedroom, the breakfast, and the entertainment. Chansey runs a very comfy and tidy room, cooks a decent meal of softboiled eggs, and does the good hearted but boring Chansey Juggling Act, with two eggs. When Ghastly takes care of the rooms, they're very creepy and hard to sleep in. Ghastly's cooking, oddly enough, is top notch though. For entertainment, he does ventriloquism -- with you as the puppet. Cool, but creepy. Pichu runs a messy but fairly comfortable room, but you don't even want to look at her cooking or you'll get stomach ulcers. Her claim to fame is the ultimately cute Pichu Pichu dance! No matter who you get, a stay costs 30 Coins.
The Digidigi Hotel A big many-floored hotel run cleanly and efficiently by a rather large and muscular Leomon. It's your standard hotel, with a few rooming options for large groups or singles. You can get the normal rooms and just sleep, or the deluxe suite, which offers breakfast and is generally more cozy. The normal room is 25 Coins, and the deluxe is 40. Groups pay 5 less per extra person, maxing out at 4 per room for 10 coins each.
The Ranch A multitude of open air tents with a large blanket like thing stretched over them that looks like a real sky. Good place to sleep if you'd like a natural feeling place instead of a room... It's in the middle of the residential district, so it's roughly neutral but for a tinge on two of the sides. It's run by a Tiger, who also offers a few training courses in the center of the camp. 20 Coins, and 5 coins for a bit of training ^^
The 10 Square Motel A motel with exactly ten rooms. Five normal rooms, three that look like large tophats, and two that are made of swirling magic. Inside though, they're all the same. The comfort level of the room is dictated by a magical card that the owner, a Summoned Skull, keeps behind the counter, fiddling with it whenever he gets the urge. Roll d10, and the higher your roll, the more comfortable you are. Regardless, it's 30 coins for a room.
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