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Post by CJ on Oct 7, 2006 21:43:15 GMT -5
Please post the information I requested here;
Your 'Hero/Villain Ability'
Any Equipment Your Canon Started With
Anything Else You Recieved That Isn't Standard
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delfin
Footsoldier
~Smile~
Posts: 23
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Post by delfin on Oct 7, 2006 21:49:54 GMT -5
Aile: Racial Ability: In Live Metal Form: Walljump. In regular human form: Look cute.
Hero Ability: R.O.C.K. On, 2X: By changing the Z metal with another, take on a more specialized form. This form gains the following one turn at a time; Immediate: Elemental Weakness, Weapon Change After 1st: Movement or like ability After 2nd: Nifty Passive Skills After 3rd: Overdrive mode enabled, Elemental Resistance Requires a Live Metal preform. Putting the Z metal back in takes 1 Act, and replacing it with a different Metal takes 1 Act as well, as well as taking time to boot up
Also "standard": [Felix] Sniping suit for long range combating. Scout Rifle. +16 Piercing, 4 AP, 3 shots per round max. Uses Acc. Weakness: Wind Strong element: Earth Earth Overdrive: +6 EARTH damage to shots for 4 MP each. Charged: GeoSplitter - +6 EARTH*GroundMod, 4 MP*GroundMod. 20% Ground related status effect Sprint (once per round, Running/Dashing costs 1/2 Act, but the distance is halved too). Can see the specs of a targets armor. 1 Act
Mia: Racial Ability: Magic Blood - Certain Tier C elements are easier to learn...
Hero Ability: Djinni Master - Start with a Djinni! w00t!
Djinn Serac... you got them stats for it.
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Post by loran on Oct 7, 2006 21:50:26 GMT -5
Girou: Hero Ability: Assimilate: By taking in certain things, Girouette can gain special attacks. He has four slots. Assimilate 1: Assimilate 2: Assimilate 3: Assimilate 4:
Starting Items: E-Tank: Fully recovers HP when used. Model Z Saber: +16 Cutting damage.
Peach: Hero Ability: Teh Princessz0rs - Mundane Bashing Weapon proficiency, Level 2 Hover, and a certain degree of political sway.
Starting Items: Heroism: A blue crystal that contains the spirit of the hero, so great that the world bends to make way for their splendor. It can be activated without Act at any time, and a list of effects will be provided. This list changes depending on the current situation, so don't just use it willy nilly! Once used, the Heroism loses it's glow and must be recharged. Fusionist Handbook: A book detailing the process of the lost Item Creation art, Fusion. Pandora's Box: A mysterious black cube used in the art of Fusion. G Token: A black token engraved with a faint image of a foxes face. Mysterious power can be evoked during frustrating Item Creation attempts.
Other Items: Peach's Parasol - A Frilly pink parasol, belonging to the Princess. +14 Bashing Damage. by Opening, the parasol can act as both a +10 Bashing weapon and a +10 Buckler with 15 HP. If it runs out of HP, it doesn't break, but cannot be used as a shield anymore Hammer Bro' Suit - A Magical Item that adorns Peach in a Suit resembling a Hammer Brother, allows her to throw hammers and gives a protective shell. Gives +5/+5 Armor bonus and allows ranged or closeup Hammer attacks, which deal +6 Bashing damage. It's uncertain where all the damn hammers are kept.
X: Hero Ability - X is immune to Manipulation and Confusion. When Resting to recover HP/MP, the final % of restoration is multiplied by 1.1.
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Post by Jade on Oct 7, 2006 21:57:08 GMT -5
Lyn
No hero ability
Wooden sword +10 power cutting
Serene
Hero Ability: Lady of Blades Serene is proficient in the use of scythes, claws, and swords at varying degrees. Scythes gain a +4 to damage, claws and spears gain a +2 to damage, and swords, rapiers, and whips are simply useable without penalty. Furthermore, when using the above weapons, she can learn Overdrives (for that weapon only) which damage the weapon and incur a heavy MP cost, but are highly effective. The down side to this is that nonproficient weapons take half again the listed penalty and deal half weapon damage. This skill affects the effect of Proficiencies taken afterward.
Serene's Scythe +12 cutting
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Post by Spyke on Oct 7, 2006 21:58:45 GMT -5
Ephraim (Hero) Lance Master: +6 Damage and Accuracy for Lance weapons.
Reginleif: Ephraim's lance, battle worn. +8, +14 versus armored enemies. Piercing.
Roxas
Hero: Perfect Dual Wield (O/O O): No penalties to attacks when using Oathkeeper and Oblivion, only. Perfect Dual Special (O/O O): No penalties to specials when using Oathkeeper and Oblivion, only. Keyblade Master?: Can call Oathkeeper and Oblivion at any time. CAN use other Keyblades, but they must be given to him.
Weapons: Oathkeeper: +8 Cutting, +12 versus Heartless. Increases the amount of time that Transformations last, by 1 of however long they last. Oblivion: +8 Cutting, +12 versus Heartless. Upon MP hitting 0, enter 'Drive Charge Mode'. If Oblivion deals 5 strikes OR lands a killing blow before Roxas' MP refills to half, he can instantly cause any Transformation he's capable of, without using Act. This includes item transformations he has, and 'Fusion' type moves with other characters.
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Post by Blitz on Oct 7, 2006 22:23:14 GMT -5
Sasuke Uchiha:
Hero Ability: Sharingan: Part A: Level 1: Copying Motions - By activating the Sharingan for 10 MP and then watching a move or skill be used three times, for 5 MP each, it can be copied into one of the three slots available. Certain skills may be unable to be learned, at the GM's discression. Part B: Level 1: Enemy Perception - Can be activated for 8 MP without using an Act, and is an instant effect. Every round you maintain it costs 3 more MP. While in this mode, things seem sloooowed doooown. This allows you to make a Dodge roll against every single hit of any attack, even if the attack specifically says that you only roll once. It's usually (Spd-Acc)*2, but with this, it will become (Spd-Acc)*2.5
Katon Shuriken: Flaming Bladed Star Form: it has Harden light orange blade/ shuriken edges that create flames that come from it when thrown, and returns to user after attack. The weapon is light weight but 2/3's of sasukes height, and causes burn. (Long range, deals 10 Cutting damage as well as 4 Fire damage. 10% chance of causing Burn if the fire damage isn't blocked. 1 handed)
Sonic:
Hero Ability: Running, LVL 2
Equipment: Chaos Emerald:(2-Red, and Green)Allows for use of Chaos Abilities.
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Post by Linkshot on Oct 7, 2006 22:27:38 GMT -5
Kirby
Hero Ability: Vacuum Sack: Can inhale heavily damaged enemies/certain projectiles and fire them back at the enemy for an amplified damage amount or steal its ability.
Weapons: Hammer -- Takes two hands to wield. +12 Bashing.
Equipment: World Map -- In the event that the Mirror World is encountered, Kirby will be ready.
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Post by Li on Oct 8, 2006 19:35:25 GMT -5
Jing: Heroabillity: Familiar: Kir Items Apple: heals 1/2hp Equipment ~Arm blade: a mechanized blade hidden in Jing's sleave, that slides out when needed. +10attack
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Oceanblaze
Goomba Food
Keyblade Wielding Paraposter of d00m
Posts: 8
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Post by Oceanblaze on Oct 8, 2006 22:27:57 GMT -5
Sora: Hero Ablity: Keyblade Master Call the Keyblade whereever it is at anytime.
Racial Started with jump lvl 1(now level 2)
Basic Weapon:Keyblade +8/Highly Transformable,+12 against heartless
Yoh Asakura: Hero Ability: Amidamaru The spirit of a legendary samurai that inhabits Yoh. The spirit is very powerful, and the two are so closely bonded that he doesn't take up one of the two slots Yoh has, nor does his level count against Yoh's limit. Unison with Amidamaru costs 10 MP per round and gives the following effects: +8/+8 Armor, +6 to any Swords used. Power, Acc, and Speed +5 All-Swords Proficiency Perfect Two-Weapon Fighting (Katana Only): Fight with a second Katana without penalty. Attacking with both at once deals the full weapon damage of both weapons, along with any status effects.
Racial Ability: Spirit Unity Preforming this move costs 2 Act and 6 MP. A single Spirit is then fused with Yoh, and it's effects kick in for better or for worse. The total level of the spirits Yoh has cannot surpass his own current level (Job level included), and he can only have 2 with him at a time. When Yoh takes new moves, he can also 'Key' them to a spirit he knows, making them more effective while using that Unity. He can also use an Ability slot to 'Key' preexisting abilities to other spirits.
Blade of Light:+12 damage
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Post by Mystic on Oct 9, 2006 3:24:11 GMT -5
Shadow: Hero Ability: Level 2 Run Starting Item: Power Ring. Takes the death hit for Shadow, and using an ACT allows Shadow to get it back.
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