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Post by CJ on Jun 10, 2006 16:02:01 GMT -5
A flourishing town built upon the scorched earth and veins of magma on the coast. Great vacation spot, if you don't mind the heat. The town is composed of 10 large, slightly flat mounds of earth interwoven with flows of molten rock, which serves as both a pathway for their special gondolas and a source of energy for their geothermic mills. The gondolas are free, so feel free to call one to get through the river.
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Post by CJ on Jun 10, 2006 17:02:18 GMT -5
PORT HILL This is the port of the town. Watch out for boiling water! There's really not much to see here.
The Floating Restaurant A lovely restaraunt that resembles a very large boat, floating tranquilly alongside the port hill. The choice seats are those that hang just over the connection point between lava and ocean, which results in a very healthy sauna-like vapor treatment while you eat. The Maitre De and all the waiters are a single a Lava Piranha Plant, with it's secondary heads acting as the waiters while the main head does the cooking and welcoming. The waiters pop directly out of the middle of the table through the large pipes that interweave in the middle of the ship. Try some of the delightful cuisine! --Breakfast-- Very Fried Egg: Egg cracked crisply into a pan layered on the bottom with specially prepared lava. It fries the egg and coats it, creating a sort of breakfast cookie with an almost rocky crisp. Exeedingly good when dunked in the boiled cream also served here. Immunity to Burn status for one day. 10 Coins.
French Toast Caliente: French toast with the consistancy of a waffle due to it's crispity cooking. It has a slightly spicey taste to it due to the special blend of herbs, but it somehow meshes well with the sweetness. Recover 20% MP. 18 Coins.
Magma Oatmeal: Oatmeal with a super thick consistancy and the unnerving look of lava. Perfectly edible, though! Special bits of rock that are sprinkled through out it and melt become solid when placed in the relative cool of your mouth, giving your tongue a candy coating while you eat. +5/+5 Natural Armor gained for one battle. 20 Coins.
Boiled Cream: Delicious beverage made by boiling cream while viciously shaking it, so it thickens into something akin to a milkshake. Only hot. Loudspeaker status for one round. 20 Coins.
Seriously Really Incredibly Hot Chocolate: Made by letting a small capsule of the ingredients sit in the lava for a while. By a special process, it remains in gassous form even once cool enough to drink. You more 'inhale' than drink this, but it's still delicious and refreshing. 1 Extra Act! Once you use it, it's gone. 20 coins.
--Lunch-- Roast Salad: Salad made lovingly by deep frying every peice in a unique mixture that acts as the dressing and cheese. Very crispy and delightful to eat, if you don't mind having to identify the blackened veggies before you eat them. If you catch the lava piranha on a molting day, you may even get the added treat of his own personal leaves tossed in. Yum! Creepy! Yum! Immunity to Fear for one day. 20 Coins.
Bread Soup: Or maybe it should be called soup bread. This soup is so cooked that the entire thing has solidified into a block, much like the skin on top of normally cooked soup. You eat it on a plate like steak, and sauce is provided to dunk it in. Temporary SPwr increase of 5 for one battle. 18 Coins.
Nacho Heaven: A great big pile of nachos, tortillas, and taco shells, accompanied by a huge pile of special megasupreme stuff to dip in and fill them with and big strips of a meat of your choice. Also comes in vegetarian ^.^ Dig in! Negates Act reduction part of attacks for the next battle. 30 Coins.
Boiling Soda: A fizzy, bubbly, tasty soda. It's not actually carbonated, it's just boiling. Don't worry though, it just has a low boiling point, so you won't hurt yoursel drinking it. Immunity to Fire type attacks for one battle. 30 Coins.
Steam Juice: A delightful juice in the form of steam. It evenly coats your mouth and cools rapidly once drunk, leaving a deliciously refreshing flavor. Immunity to Plant type attacks for one battle. 10 Coins.
--Dinner-- Molten Steak: -Melted- steak, so it forms a sort of extremely thick stew. Very strange delicassee, but delicious as any steak. Oddly, you still get a choice of rare, medium rare, medium, medium well, and well... Increase Power by 5 for the next battle. 20 Coins.
Dinner Espresso: An entire meal melted into a glass O.o Cools in the mouth with every sip to form the foods it is made from, so every bite is perfectly blended. Next three attacks gain +10, then +20, then +30 to Accuracy, then it very quickly wears off. 26 Coins.
Plasma Wine: Wine that has been heated up to the same matter state as a star o.o The bottle is specially treated to keep you from killing yourself drinking it. The feel of it is delightful though. Spend next battle in Act Down1/2, but halves damage done. 10 Coins
B H H Eclipse: Pitch black liquid with dancing colors throughout. The bottom glows bright red like lava, the beautiful sight evenascent as it rises through the murky liquer. During next battle, chosen enemy gains 1 random bad status every turn for 3 turns. 28 Coins.
--Dessert-- Fried Ice Cream: Mmm, nothing quite like deep fried ice cream. Melts on your plate, not in your...Pants? Comes in three flavors. Fire attacks doubled for next battle (spell/weapon damage only). 25 Coins.
Premium Hot Fudge: Deliciously delicious hot fudge drizzled over hot diced donuts. FIRE attack MP costs are halved for the next battle. 25 Coins.
Spice Cake: SO spicey, but SO good! This cake is baked, frosted liberally with cream frosting, and dusted repeatedly with various spices that give it a crunch, a sizzle, and a relieved sigh when the frosting soothes your blazing tongue. Roll 3d5 for next battle. Every 1-2 is +5 HP, every 3-4 is +5 MP, and every 5 is +1 Act. 30 Coins.
Travel Lobby: A shop run by a dusty, travel worn Shy Guy dressed in clothes that just scream 'desert nomad'. He/she (it's hard to tell) sells various travel related things! Ship in a Can: A small, speedy craft conviniently stuffed into a can for your use. 50 Coins. It has 10 Units of fuel inside, and can be easily recanned! Each Unit of fuel will take you 1 World Unit in 8 hours. Only four or five at most people can travel in a single one, though. If you find yourself marooned, the ship also has an emergency escape protocal which destroys the ship but takes you back to where you departed from.
Fuel Canister: A small canister of fuel. 1 Unit. 3 Coins.
Warp Seeds: A pair of small, familiar looking seeds, a red one and a blue one. The red one makes you larger, and the blue one makes you small. And the one that mother gives you doesn't do anything at all =( Okay maybe not. The set costs 15 Coins. The Red Seed takes you back to the last Dooragon you exited, and the Blue Seed takes you back to the last place you used a Red Seed in. Any clever way you find to use this to circumvent Dooragon will instantly fail.
Supercompass: A powerful navigation tool. It always points toward magnetic North! Sadly, it tends to spazz out in areas of extremely high magnetic resonance. Also, by expending 10 MP, you can cause it to give you your current coordinates! 30 Coins for this marvelous peice of equipment.
Autopilot: Allows the ship to follow a set course while you catch some much needed Z's. It even adds Fuel to your craft as you go, if you have it! Allows you to sleep for as long as the fuel holds out. 30 Coins for this modification.
Travelers Boots: A pair of cool, sturdy boots that are awesome for trekking over any terrain or even up mountains. Allows you to cover a good *1.5 your normal distance per day, rounded up. This multipliar is added only to your Speed stat. When these boots are traveled in, they become so delightfully comfortable that you can't bear to take them off until you've fought at least one battle in them O.o 25 Coins
Travelers Cane: A really nice cane that's awesome for trekking through any terrain. Increases your chance of finding some of the smaller things by a good *1.5! This is applied only to your Acc stat. When this cane is walked with, it begins to feel almost like part of your hand, and you can't bear to drop it until you've fought at least one battle with it O.o 25 Coins. It is, however, a +6 Bashing damage in it's own right, without typical Bashing bonus, but also not needing a weapon proficiency to use effectively.
RESIDENTIAL HILLS The three largest hills arranged down the coast, where it's nicests and they can get running water. This is where most people live in this lovely town, arranged neatly across, under, and around them. It's surprising how many people have fit comfortable homes in!
Villa de Alexandro Baril That's Alexandro, with a han! This is the casa of a handsome Red Yoshi, an important but frightfully laid back official under the Marquess, in charge of the health of the lava flows and the gondolas that travel them. Viva la Yoshi Rojo! Feel free to visit, especially if you're a muy beuno chica~~
Marquess' House That's Marquess, with a kess! This is where the honorable Marquess. This imposing figure runs the town with courage and pinache. Rumored to be in a relationship with Alexandro, but since this rumor was started by HIM, i wouldn't pay it much heed.
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Post by CJ on Jun 10, 2006 17:16:04 GMT -5
INDUSTRIAL HILLS In the very center, where they can easily provide equipment for both the residential and defense islands, these three hills are hollow and full of factories that make use of the abundant energy and materials below ground. Everything from fine jewelry to deadly armament is produced and sold here right out of the mass produced stock.
Hot Hot Lab A really nifty lab that runs on geothermal energy! Thus, it has a +8 bonus at... times unknown to you! 8 Coins. Equipped for: Engineering, Cooking, Blacksmithing, Alchemy.
Gorzo the Lava Shaper An artistic goron made of crystal who owns a small shop on the very edge of one of the hills, practically in the canal. It shapes lovely art from the lava with its bare hands and then lets it cool. With it's level of skill, the goron can easily make it as smooth or rough as it likes, and the finished peices are often beautifuly despite the simple black of the medium. With some effort, it's even able to crush lava into lovely gemstone while working the stuff. Current Samples on Display: Vase: A simple vase you could use to store flowers or something. 5 Coins Firethread: Sooty looking black cloth. 15 Coins per Unit Artifical Gem: Special gem made of carefully crushed lava. Price varies.
Soot Greaves: Leg protection that matches the Soot Plate. 10% chance of not flinching when in extremely hot climates. +2/+2 protection. 10 Coins.
Soot Boots: Sturdy boots made of a leather version of Firethread with the same concept behind it. Prevents damage from stepping on hot things, and actually smothers explosions that occur under them. 10 Coins.
Soot Belt: A special belt made out of Firethread and adorned with stones and bits of still-glowing lava. 5 Items can be placed in the various rocks, causing them to boil. This has unknown affects on different item types. 15 Coins.
Soot Plate: Stoney looking armor that looks poorly balanced but has very good defense. Foils the first Knockback/Knockdown/Knockup/Stun on a by-source basis. +15/+0. 3 Units weight. 25 Coins
Soot Helm: A featureless helmet made of shiney black material. It has a visor that can be pulled down, which blocks all view of the face but allows the wearer to see perfectly. Prevents enemies from noticing facial or vocal indications of actions about to be taken and can be just plain unnerving. +1/+1 Defense. 20 Coins.
Soot Pendent: A shiney black pendent in the form of a half moon with a bouqet of roses filling in the gap. It looks like it would stain your clothes, but it doesn't. When struck by an attack that darkens the room, the flower blooms and surrounds you in a field of sooty pollon, adding +10 to physical Armor for SPwrII bonus number of attacks recieved. 20 Coins.
Soot Longgloves: Long gloves that go from the hands to the shoulders and even sport nifty shoulder decorations. +3/+3 Protection. Allows the wearer to stick his arms into hazardous materials without being harmed O.o 15 coins
Basking Hamlet Hills Shop
Phoenix Quill: A beautiful crimson plume that's good for writing. Gives certain kinds of writing a +8 to Skill. 25 Coins
Magical Needle - A special needle made for the exotic art of lava tatooing, where one injects special paint into lava to color it. It can also be used to affix Runic Tattoos. 15 Coins.
Magical Magnifying Glass - Magnifying glass so keen that it can find an ember floating in lava. Used by the locals to appraise gems and stones found floating in the lava, but also good for runological work. 15 Coins
Engineering Tools - Tools that are used to fix the various householed Geothermic Generators that fill the land. They can preform lots of other jobs too, though! 20 Coins
Incense - Incense with a spicy aroma. Being designed for the hothothot atomosphere of the Basking Hamlet Hills, it burns very quickly in relatively cool climates. Lasts for 1 Hour worth of Writing IC and grants a +10 to the roll. Allows 'Enemy Biography' to be read and 'Prophecy' to be written. 14 Coins.
Rivets - Rivets, for Leatherworking. Each set has enough for 5 operations 10 Coins
Gondola Coating - Special coating that is placed on Gondolas to keep lava from sticking to the bottoms. Industrial strength O.o Enough for 5 Cooking operations that require it. 10 Coins.
Southern Titanium - Red titanium that must be tempered at extremely high temperatures due to it's fiery nature. Armor made from this extremely hard metal boasts extremely good protection. 10 Coins.
Piranha Stalk - Dried stalk of a non-sentient Lava Piranha sub-species. Exported in tree form as an exotic kind of pet, but the stalk in this form also makes good weaponry due to it's extremely stable and dense composition. 10 Coins.
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Post by CJ on Jun 10, 2006 17:19:03 GMT -5
DEFENSE POST HILLS These three well-fortified hills form a defensive matrix around the town, using special weaponry to keep the fiery monsters of the island at bay. Among these weapons are special Cold Cannons, Hydraulic Bombs, and the dreaded fire extinquisher. Well trained fighters and powerful weaponry...What more could you want from three simple hills??
Soldiers on Duty: 3x Burnin' Leo Pyros (equivicol to shaman or druids) 1x Burnin' Leo Swordsman Lucha Leo (An unarmed Burnin' Leo that wears a mask and cape for some reason) 2x Red Yoshi Gondoleers (Sometimes carefree boatmen, other times a headache waiting to happen..) 2x Vulcan Zora Fincers (Zorans that specialize in fighting with their scythe-like fins) 1x Vulcan Zora Lavaleer (Zorans that specialize in magic and magic-like attacks with fire and lava)
Excess Weaponry On Sale:
Cold Cannon: +10 ICE damage once. When it strikes a Fire monster, it deals double damage and has a 10% crit chance. This cannon is the pride of the BHH forces. 30 Coins. Hydraulic Bomb: Explodes 3 turns after you pull the pin, causing Stun, Knockdown, or Knockup on any fire monster it strikes (d3). 20 Coins. Fire Extinguisher: This innocuous cylinder of hard red metal sprays a powerful foam that stops the target from using any Fire attacks or supports. 20 Coins.
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