Post by CJ on Dec 6, 2005 12:24:42 GMT -5
Unnamed town where the Dragons live peacefully, nestled in the heart of the Garden and around the Inner Sanctum. Few nondragons have ever seen this place.
Dragonkind Lab
This is a special creation lab made for Dragons. This grants a +3 to the rolls of those who aren't true dragons. It only costs 1 Coin for an hour, though! Just feed it...uh...to the door...
Supports Blacksmithing, Compounding, Spellcraft, and Alchemy
Shop Dragon
A shop run by a smallish dragon that loves shiney things. You can buy a few useful things here, if you can manage to communicate with the dragon what you want.
Dragon Potion: Special potion made by dragonkind. Restores 20% of your HP. 10 Coins.
Dragon Ether: Special bottle of mist that you inhale through your nose.
Restores 20% of your MP. 15 Coins.
Dragon Gel Drop: Highly powerful dragon medicine that can raise the dead, up to a certain period of time. They aren't as awesome as 1UPs, but they get the job done.
Restores 10% of your HP, and cures Dead status. 20 Coins.
Dragontidote: Small vial of sweet tasting extract of a green plant that grows in the Garden. Inexpensive to make, and highly effective.
Cures Poison. 5 Coins.
Dragon Eyedrop: Small dropper full of soothing extract of a white plant that grows in the Garden.
Cures Blind. 5 Coins.
Shedding Paper: Paper made from the shed hide of the more petit dragons. Very tough, but kind of hard to write on.
6 Coins per page.
30 coins for a 20 page book
Alchemy Stones: Stones used in the art of Alchemy! Various elements and magical forces are represented in this tiny bag. Used up after five alchemical operations.
20 Coins
Dragonian Spell Tab: Special dragon-made tabs of paper that don't accept some runes, but has 4 slots for runes it will take.
8 Coins per tab.
Mystic Glue: Magical glue that can be made in many different ways, but always comes out the same. This particular speciman is the brownish color of dragonhide.
10 Coins
Mystic Solvent: Looks suspiciously like water. Used in Defusion IC to split an item into two.
10 Coins
Acolyte Incense: A medium-sized bottle with a flattened sphere on the bottom and a long neck at the top that loops once before flaring out like a horn. Putting fire anywhere near the mouth causes the oil inside to burn nicely, filling the room with a deep, earthy scent that's good for meditation. Enough is there for 2 hours of writing or two books worth of reading
Enables 'Enemy Biography' to be read
Enables 'Prophecy' Writing IC operation.
8 Coins
Dragonian Rice Paper: Delicate, tissue-like paper made from dragon-grown rice. It is used to train Assassins in silent movement.
Any fully trained Assassin could walk across this stuff without crinkling or even tearing it. Also good for lifting runes, though!
15 Coins
Scale Paint: Magical paint that dragons can amuse themselves by applying to their own scales. It's magical powers stem from the need to protect the paint from the innate magical power of the dragon. 3 Units
10 Coins
Dragonscale File: A simple file made for the maintanance of a dragon's scales. For anything with natural armor as tough as dragonhide, it's a luxurious way to really look your best. For a fighter, it's a pretty good weapon sharpener.
Allows Blacksmithing IC operation, 'Sharpen'.
25 Coins
Dragonscale Decorator: A large soldering iron that can melt most metals. It is used by dragons to decorate their scales, much like humans wear jewelry. For you, though, it's a pretty handy tool for reparing broken weaponry.
Allows Blacksmithing IC operation, 'Repair'
25 Coins
Acolyte Flask (A): Flasked designed by Acolytes to carry out Alchemy. You need this if you want to use Alchemy!
20 Coins
Acolyte Flasks (C): Flasks designed by Acolytes to carry out Compounding. You need these to preform certain Compounding operations!
20 Coins
x10 Acolyte Capsules: Acolyte-made capsules, for filling with medicine. They go down comfortably, which is odd because they're designed for dragon gullets, not humans.
10 Coins
Capsule Bottle: A small bottle that comes with a lable, for putting pills in. It's specially treated to be biochemically secure, and the inside is nigh-unaffectable. Pills will quickly lose potency if not placed in one of these! This bottle can see up to 30 pills in it's lifetime before running out of power.
25 Coins
Dragon equipment surplus through some happy accident ^.^ All cost 30 Coins.
Lancer Tower Shield: A supersized, heavy shield that is too heavy to use as a Buckler. Full Defense is unparalleled among shields. +0 (35 HP).
Acolyte Robe: Takes up the Helmet slot as well as Body. A robe made of what looks like flowing liquid metal, with a very nice hood.
+Spwr II Bonus/+Spwr II Bonus protection. Recover 2(SpwrII Bonus) HP and MP for every non-attack action preformed. 1 Unit heavy.
Archer Chain: Light chainmail that is easy to move around in, thus being perfect for an archer. +7/+3 armor. Protection doubled against Ranged attacks. 1 Unit heavy.
Assassin Belt: Resoundingly simple belt, just a black strip of cloth like Assassins wear. Its innocuous look hides great power! Adds 1 to level of all Movement abilities when sneaking or Invisible. 10% Invisible chance when attempting to hide. Increases Invisibility duration by 1.
Fencer Armlet: The kind of leather, bejeweled armlet that Fencers wear. It's power is evoked best when using a piercing weapon. +2/+1, +5 Power, +2 to Piercing type sword Acc and Damage.
Dragon Charm: A handsome trinket worn like a brooch, depicting either a left or right dragon wing. Comes in Healing and Damaging type, which affects the Breath Weapon it gives.
Elemental Resistance = 10% VS most used/Highest tier Elemental
Breath Weapon = SDef Bonus <Most Used/ Highest Tier Elemental> Damage and MP cost. Can be Healing or Damage type, based on what kind you buy.
Berzerker Leggings: Greaves inspired by the sexy athletic legs Berzerkers have. +3/+3. No Flinch! when running or Flying. +15 Priority when Berzerk or Berserk. 1 Unit heavy
NEWEST INVENTORY EVAH
x20 Dragon Arrows: 20 Dragon Arrows. These fly well and are pointed with dragon fangs, being thinner than normal arrows, they are better at piercing armor.
+8 PIERCING, double AP chance. 20 Coins.
Dragon Bullets: A clip of Dragon Bullets(??). It is said that Chance invented these, though no one has a clue why or how. Costs 20 Coins for one clip, which is custom fit to the gun you want them for.
Dragon Energy: A glass tube full of Breath Weapon from an unknown kind of dragon. This will function as a clip for any energy gun. Costs 20 Coins for one tube, which will fill any one clip.
Dragoon's Shop
A shop run by a Dragoon Nobody. He sells a bizarre assortment of shards, stones, gems, and crystals. Rumor has it that he also has secret stock that you must trade things for... The use of these items seems to be somehow keyed to the art of Fusion, as the gems seem to have very little power on their own.
Blazing/Frost/Dark/Lightning/Lucid/Power
Shard: 5 Coins
Stone: 10 Coins
Gem: 20 Coins
Crystal: 40 Coins
Twilight/Dense
Shard: 10 Coins
Stone: 20 Coins
Gem: 40 Coins
Crystal: 80 Coins
Ripped Page: A ripped out page from a Fusionist Handbook that allows the above items to be used, provided that you already have a Fusionist Handbook/FH Unabridged and a Pandora's Box. 50 Coins
? Card: A recipe card containing mysterious information. You never know what's on it! Can only be bought once you have a Ripped Page. 20 Coins.
Dragonkind Lab
This is a special creation lab made for Dragons. This grants a +3 to the rolls of those who aren't true dragons. It only costs 1 Coin for an hour, though! Just feed it...uh...to the door...
Supports Blacksmithing, Compounding, Spellcraft, and Alchemy
Shop Dragon
A shop run by a smallish dragon that loves shiney things. You can buy a few useful things here, if you can manage to communicate with the dragon what you want.
Dragon Potion: Special potion made by dragonkind. Restores 20% of your HP. 10 Coins.
Dragon Ether: Special bottle of mist that you inhale through your nose.
Restores 20% of your MP. 15 Coins.
Dragon Gel Drop: Highly powerful dragon medicine that can raise the dead, up to a certain period of time. They aren't as awesome as 1UPs, but they get the job done.
Restores 10% of your HP, and cures Dead status. 20 Coins.
Dragontidote: Small vial of sweet tasting extract of a green plant that grows in the Garden. Inexpensive to make, and highly effective.
Cures Poison. 5 Coins.
Dragon Eyedrop: Small dropper full of soothing extract of a white plant that grows in the Garden.
Cures Blind. 5 Coins.
Shedding Paper: Paper made from the shed hide of the more petit dragons. Very tough, but kind of hard to write on.
6 Coins per page.
30 coins for a 20 page book
Alchemy Stones: Stones used in the art of Alchemy! Various elements and magical forces are represented in this tiny bag. Used up after five alchemical operations.
20 Coins
Dragonian Spell Tab: Special dragon-made tabs of paper that don't accept some runes, but has 4 slots for runes it will take.
8 Coins per tab.
Mystic Glue: Magical glue that can be made in many different ways, but always comes out the same. This particular speciman is the brownish color of dragonhide.
10 Coins
Mystic Solvent: Looks suspiciously like water. Used in Defusion IC to split an item into two.
10 Coins
Acolyte Incense: A medium-sized bottle with a flattened sphere on the bottom and a long neck at the top that loops once before flaring out like a horn. Putting fire anywhere near the mouth causes the oil inside to burn nicely, filling the room with a deep, earthy scent that's good for meditation. Enough is there for 2 hours of writing or two books worth of reading
Enables 'Enemy Biography' to be read
Enables 'Prophecy' Writing IC operation.
8 Coins
Dragonian Rice Paper: Delicate, tissue-like paper made from dragon-grown rice. It is used to train Assassins in silent movement.
Any fully trained Assassin could walk across this stuff without crinkling or even tearing it. Also good for lifting runes, though!
15 Coins
Scale Paint: Magical paint that dragons can amuse themselves by applying to their own scales. It's magical powers stem from the need to protect the paint from the innate magical power of the dragon. 3 Units
10 Coins
Dragonscale File: A simple file made for the maintanance of a dragon's scales. For anything with natural armor as tough as dragonhide, it's a luxurious way to really look your best. For a fighter, it's a pretty good weapon sharpener.
Allows Blacksmithing IC operation, 'Sharpen'.
25 Coins
Dragonscale Decorator: A large soldering iron that can melt most metals. It is used by dragons to decorate their scales, much like humans wear jewelry. For you, though, it's a pretty handy tool for reparing broken weaponry.
Allows Blacksmithing IC operation, 'Repair'
25 Coins
Acolyte Flask (A): Flasked designed by Acolytes to carry out Alchemy. You need this if you want to use Alchemy!
20 Coins
Acolyte Flasks (C): Flasks designed by Acolytes to carry out Compounding. You need these to preform certain Compounding operations!
20 Coins
x10 Acolyte Capsules: Acolyte-made capsules, for filling with medicine. They go down comfortably, which is odd because they're designed for dragon gullets, not humans.
10 Coins
Capsule Bottle: A small bottle that comes with a lable, for putting pills in. It's specially treated to be biochemically secure, and the inside is nigh-unaffectable. Pills will quickly lose potency if not placed in one of these! This bottle can see up to 30 pills in it's lifetime before running out of power.
25 Coins
Dragon equipment surplus through some happy accident ^.^ All cost 30 Coins.
Lancer Tower Shield: A supersized, heavy shield that is too heavy to use as a Buckler. Full Defense is unparalleled among shields. +0 (35 HP).
Acolyte Robe: Takes up the Helmet slot as well as Body. A robe made of what looks like flowing liquid metal, with a very nice hood.
+Spwr II Bonus/+Spwr II Bonus protection. Recover 2(SpwrII Bonus) HP and MP for every non-attack action preformed. 1 Unit heavy.
Archer Chain: Light chainmail that is easy to move around in, thus being perfect for an archer. +7/+3 armor. Protection doubled against Ranged attacks. 1 Unit heavy.
Assassin Belt: Resoundingly simple belt, just a black strip of cloth like Assassins wear. Its innocuous look hides great power! Adds 1 to level of all Movement abilities when sneaking or Invisible. 10% Invisible chance when attempting to hide. Increases Invisibility duration by 1.
Fencer Armlet: The kind of leather, bejeweled armlet that Fencers wear. It's power is evoked best when using a piercing weapon. +2/+1, +5 Power, +2 to Piercing type sword Acc and Damage.
Dragon Charm: A handsome trinket worn like a brooch, depicting either a left or right dragon wing. Comes in Healing and Damaging type, which affects the Breath Weapon it gives.
Elemental Resistance = 10% VS most used/Highest tier Elemental
Breath Weapon = SDef Bonus <Most Used/ Highest Tier Elemental> Damage and MP cost. Can be Healing or Damage type, based on what kind you buy.
Berzerker Leggings: Greaves inspired by the sexy athletic legs Berzerkers have. +3/+3. No Flinch! when running or Flying. +15 Priority when Berzerk or Berserk. 1 Unit heavy
NEWEST INVENTORY EVAH
x20 Dragon Arrows: 20 Dragon Arrows. These fly well and are pointed with dragon fangs, being thinner than normal arrows, they are better at piercing armor.
+8 PIERCING, double AP chance. 20 Coins.
Dragon Bullets: A clip of Dragon Bullets(??). It is said that Chance invented these, though no one has a clue why or how. Costs 20 Coins for one clip, which is custom fit to the gun you want them for.
Dragon Energy: A glass tube full of Breath Weapon from an unknown kind of dragon. This will function as a clip for any energy gun. Costs 20 Coins for one tube, which will fill any one clip.
Dragoon's Shop
A shop run by a Dragoon Nobody. He sells a bizarre assortment of shards, stones, gems, and crystals. Rumor has it that he also has secret stock that you must trade things for... The use of these items seems to be somehow keyed to the art of Fusion, as the gems seem to have very little power on their own.
Blazing/Frost/Dark/Lightning/Lucid/Power
Shard: 5 Coins
Stone: 10 Coins
Gem: 20 Coins
Crystal: 40 Coins
Twilight/Dense
Shard: 10 Coins
Stone: 20 Coins
Gem: 40 Coins
Crystal: 80 Coins
Ripped Page: A ripped out page from a Fusionist Handbook that allows the above items to be used, provided that you already have a Fusionist Handbook/FH Unabridged and a Pandora's Box. 50 Coins
? Card: A recipe card containing mysterious information. You never know what's on it! Can only be bought once you have a Ripped Page. 20 Coins.